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THIS CALLS FOR SOME HEAVY-METAL. LITERALLY.

 

In Symphony Worlds your music exists as a unique living, breathing world. It is calling out to you, its owner, for help in liberating it from a mysterious demonic foe.

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Each song in your music collection has its own unique traits, and creates a completely different world. Your music is also your ally: it gives you resources and special abilities based on its personality.

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TERRAIN, WEATHER, DAY-NIGHT CYCLE, VEGETATION: EVERYTHING AS AN IMPACT ON GAMEPLAY. AND EVERYTHING IS INFLUENCED BY YOUR MUSIC.

The game takes place on a tiny planetary environment complete with vegetation, real weather and a two-minute day-night cycle, where you can actually outrun the night (turns out the night can be dangerous so that’s a good idea). Every polygon on the planet is 100% procedural and destructible, making for a fluid battlefield that’s unique every time.

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To accommodate all this we had to create completely custom tech that handles tens of thousands of trees simultaneously, fully morphable spherical terrain and weird stuff like curved line-of-sight for AI (the extreme curvature of the planet makes things… interesting). If you miss your target, your missile might even get in orbit!

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